When the unit hits...boy does it hit hard (if the Dice Gods are in your favor that is and you have made the prerequisite sacrifices before the game started)
They are a pricey little unit at 6 points but they fill a nice roll as a counter-strike unit. Run the Sons of Bragg up the flank and use them to drop annoying solos or to take down a heavy beast/'jack or to even roll into a unit and just tie it up for a turn or two. Keep them in reserves and use them to counter-strike anything that gets a bit close to your Warlock or to even clear out a lane for said Warlock to wreak face
So next I move onto Tor's duel-sword wielding brother, Rhudd. Hopefully I'll get him done a bit quicker...go ahead and roll your eyes now but hey in my defense I did say hopefully
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