The first evening for the Slow Grow Campaign kicked off
with 8 people showing up for the night, including myself. There were also two folks who could not
participate that said they would like to jump in on the next 25pt night and
another who was off camping with his family.
Color me impressed. I was not
expecting that many people to show up. I
am by no means complaining about it. I
think it is great! The night started off
earlier in the day actually when I called up Chris and requested 18 feet worth
of table space in the front room of the shop.
Two of the participants actually showed up a bit early
and laid claim to the tables any way so I guess it all worked out any way. We got started a bit later than I would have
liked but that didn’t prevent folks from getting in at least three games, if
not more. I was only able to stay till
around midnight due to a special little girl getting me up early and I did have
to go in to work on Saturday as well. I
talked with Scott and he said folks stayed playing till around 1am.
That rocks! The
next campaign night is on October 21st and will be at the 25pt
level. On a side note, I sold off the
last bits of my Retribution of Scyrah which allowed me to purchase Thor, an
Avalancher, and two Grundback Blasters.
So guess I am in for a pinch in for a pound kind of thing with the
Searforge Commission. For my 25pt list I
am going straight Searforge Commission and will have Gorton, a Driller, a
Ghordson Gunner, a Ghordson Blaster, a full unit of Horgenhold Forge Guard,
Thor and his marshaled Avalancher
I have to say that I have really enjoyed my games with
Gorton Grundback and Co. so far. While I
only won one game out of my three I have to say there is a ton of
potential. I won via Scenario/Objective,
lost by Scenario/Objective, and lost by assassination. The fact that the army is tough as nails is
nice. I am used to squishy infantry and
ranged jacks (by choice). The Searforge
Commission is anything but that.
Their infantry is fairly easy to hit but most of the
infantry is rocking a 16+ ARM via Defensive Line or Shield Wall. Both Units of infantry also have ranked
attacks for great screening/speed bump/tarpit potential. The Heavy warjacks are easier to hit than a
Menoth or Khador warjack but have a 19 ARM themselves and plenty of damage
boxes to go around. Also…and call me odd
for liking this but they are all fairly plain in regards to special abilities
and attacks. Don’t get me wrong Rhulic
warjacks have their fair share of nifty goodness but compared to Cygnar they
are ‘utilitarian’ just like their fluff describes them.
The moment of the night was when my Driller gutted a
Skrone Gladiator Heavy Warbeast with one round of attacks. He had some help from Gorton and his spell,
Strength of Granite, but I don’t think I have ever completely boxed something
in one hit with a Cygnar Heavy. I might
have but I don’t remember. I charged in
the Driller after popping Gorton’s feat to drag it into range (and off of a
control node) and then swung in with its drill arm (which has sustained attack)
and rocked it for a fair amount of damage, then the grappler arm swung in and
hit for over 30 damage, two focus later and two more 25+ damage from the Drill
arm equaled a gutted Skorne Gladiator.
Well anyway, I am off to work on the bases that I got
from Dragonforge. Next week I’ll have up
completed pictures of the bases and their attached figures.
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